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Redneck rampage for vista
Redneck rampage for vista








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The visuals of Dusk were crafted to be evocative of 1990s first-person shooters. In an attempt to emulate the visual style of Quake, Szymanski modeled a low-polygon shotgun and fixed it to a camera from that point, development on Dusk began in earnest.

#Redneck rampage for vista series

These games would ultimately become major inspirations for Dusk's gameplay.ĭusk's development began in 2015, stemming from a series of tests Szymanski created in the Unity game engine. At the time, Szymanski only had access to computers with low-end hardware, which precluded him from playing recent video game releases instead, he played older first-person shooters such as Half-Life and Doom. The earliest concepts for what would eventually become Dusk were conceived in the mid 2000s by lead developer David Szymanski. The multiplayer component of Dusk, titled DuskWorld, features an online deathmatch mode which supports up to 16 players.ĭusk inherits many design staples from 1990s first-person shooters, such as non-regenerating health, greater emphasis on movement and speed, and the ability to carry a large amount of weapons at once. A unique mechanic of Dusk is the unlocked y-axis, allowing the player an additional degree of rotation whilst in midair, which grants the ability to perform front and back-flips.

redneck rampage for vista

The player has access to a variety of weapons, including dual-wielded sickles, dual pistols, single and double-barrel shotguns, an assault rifle, a hunting rifle, a magic crossbow, a mortar, a magic sword, and a weapon called the "Riveter" that shoots exploding rivets. Such hazards include hostile enemies such as robed cultists, demonic livestock, sentient scarecrows, and possessed soldiers. The object of Dusk's gameplay is to reach the exit of the level, while surviving all hazards on the way. However, before the treasure hunter is able to deal the killing blow, Nyarlathotep claims the treasure hunter to be "worthy" and gives him an unknown power, presumably corrupting the treasure hunter in the process and taking Jakob's place as leader of the cult. The treasure hunter then is confronted by the godlike being responsible for the events taking place in the town, referred to as Nyarlathotep, and defeats it as well. In the end, the treasure hunter confronts and defeats the cult's leader, named Jakob, whom in turn is killed by his followers.

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After passing through a cathedral, the treasure hunter travels through various locations, with eventually him being forced into a trial that takes place within a corrupted version of the treasure hunter's memories. In the third and final episode, The Nameless City, the treasure hunter finds himself in an alternate reality. Deep in the ruins of the industrial complex, the treasure hunter finds an otherworldly portal, which he activates and walks through. In the penultimate level of the episode, it's revealed that the machines extract power from the minced remains of slaughtered humans. In the second episode, The Facilities, the player character fights through the remnants of the possessed military and science personnel, who guard an array of occult machines within the industrial zone. After breaching the perimeter wall and entering the town, the protagonist uncovers an underground passageway, which ultimately leads him to an industrial zone on the outskirts of the city. After the treasure hunter escapes from the farmhouse, he travels across a variety of rural environments such as swamps, barnyards, cornfields, and sawmills. The Foothills, the first episode, is largely set in the country outskirts around Dusk's perimeter wall.

redneck rampage for vista

The treasure hunter is apprehended by the town's denizens, brought to a secluded farmhouse, and propped onto a meathook. The player takes the role of a nameless treasure hunter ("DuskDude" or "The Intruder"), who's heard rumors that hidden riches exist within the sealed town. A large perimeter wall is built around the town, sealing it off from the outside world. Much of the research team soon fall victim to a series of demonic possessions and industrial disasters, which force the remnants of the team out of the town. Military personnel and scientists establish research labs and factories in the town in an attempt to harness the magic of the ruins. A huge network of "Lovecraftian ruins" are discovered underneath a section of farmland, which attracts the attention of the government. The game is produced by Dave Oshry, who previously co-directed the 2013 remake of Rise of the Triad.ĭusk takes place in and around the fictitious rural town of Dusk, Pennsylvania. Game Review Dusk is a 2018 retro-styled first-person shooter developed by David Szymanski and published by New Blood Interactive for Microsoft Windows, macOS, Linux, and Nintendo Switch.










Redneck rampage for vista